Sky
Airship Regatta
Airship Regatta is a 5-reel, 4-row game that pays 1,024 ways, set at an air race above a sea of clouds. Cargo crates can land on any of the 5 reels; when the reels stop, every crate opens to show one symbol, the same for all of them.
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Set the spin cost, then press Spin or the space bar.
Virtual coins only. They cost nothing and cannot be exchanged for money or prizes.
Rules
How Airship Regatta plays
- Airship Regatta has no lines. A symbol pays when it shows anywhere on reels 1, 2 and 3 (and on to 4 and 5); with 4 rows on 5 reels that makes 4 × 4 × 4 × 4 × 4 = 1,024 ways.
- Matching cells multiply: two zeppelins on reel 1 and one on reels 2 and 3 count as 2 ways.
- When the reels stop, all cargo crates open as one symbol drawn at random, in the same proportions as on the reels: a rope ladder is 3 times as likely as a zeppelin.
- The ship's wheel lands on reels 2, 3 and 4, where it stands in for every symbol; it has no pay of its own.
- Pays are counted per way in fiftieths of the spin cost; the example under What pays works one through.
The feature
Crates that open together
Crates landed on 1 spin in 1.5 in our test, and something came back on 1 spin in 1.1. Most of those returns are smaller than the spin cost: crates usually open as one of the four low symbols, because those fill most of the reels.

What pays
Symbols and pays in Airship Regatta
At 100 coins a spin, a fiftieth is 2 coins, so three zeppelins on one way pay 15 × 2 = 30 coins, and on 4 ways (two zeppelins on two of the reels) 120 coins.
Pays per way, in fiftieths of the spin cost.
| Symbol | 3 in a row | 4 in a row | 5 in a row |
|---|---|---|---|
| – | – | – | |
| – | – | – | |
| 15 | 50 | 125 | |
| 12 | 30 | 100 | |
| 10 | 25 | 80 | |
| 3 | 10 | 30 | |
| 3 | 10 | 25 | |
| 3 | 8 | 20 | |
| 3 | 6 | 17 |
Other bearings




